Encrypt game traffic so orange can't **** pings

Started by mrapoc, Dec 14, 2010, 21:18:23

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mrapoc

Hey again

Again for my friend stuck on orange for the time being (until he gets idnetted up!)

Is there any ideas on how to encrypt his game traffic so that orange do not see it as game traffic

I mean, he has extreme pings until 11pm on the dot then its fine. Everything else has fine pings, ventrilo has a 20ms ping, which is lower than mine....

But seems they are detecting game traffic and throttling -.-

Proxy maybe??

Technical Ben

#1
When I was with O2 it was general congestion (over the virtual path) so nothing could be done. However, as it drops off at 11 (would expect overnight dl to continue) it's probably throttling as you said.
AFAIK you cannot encrypt a packet unless the other players/server supports it, and next to none do.
Secondly, even if the content is hidden, the packet type, and it's destination, and it's port can also tip off the Orange Gestapo.
At a guess, you could try changing ports, some games allow this. Try port forwarding in the Router too. This could lessen some of the ping.
I fear, even completely hiding the type of connection could be throttled, if the system does so to ANY highly used line. As it's not web browsing (IE intermittent) it might be strangled. Even Iplayer is a target...  :shake:
[edit]
http://forums.thinkbroadband.com/unhappiness/3868397-orange-broadband-peak-time-throttling.html
What game is it? Is there a time sensitive mission!?  :eek4:
I use to have a signature, then it all changed to chip and pin.

mrapoc

He plays both World of warcraft and heroes of newerth.

All games by the looks...

Suppose could try a different port if possible... but as u say most games dont support this :(

Technical Ben

#3
It would appear "there is no spoon".
http://www.orangeproblems.co.uk/phpBB2/viewforum.php?f=30
You have been given a lame horse. Nothing short of a rocket up the b-hind will get it to win the egg and spoon race, let alone the Grand National.
Orange need their name put up with all the other ISPs in the dictionary next to "deficient" or "misleading".

[Edit]
Funny thing, that forum in the link, auto links all mentions of "orange" into "www.maccodes.co.uk" lol.
I use to have a signature, then it all changed to chip and pin.

.Griff.

Encrypting it, even it you could do it, would be counter productive as all it would do is increase latency as each packet would have to be encrypted, sent, decrypted and vice versa.


esh

Quote from: .Griff. on Dec 15, 2010, 00:05:49
Encrypting it, even it you could do it, would be counter productive as all it would do is increase latency as each packet would have to be encrypted, sent, decrypted and vice versa.




In the extreme scenarios this is not true. A friend of mine on an ISP in Portugal was experiencing upstream latency in a game that was in excess of 60,000ms (that's 1 minute). Downstream latency was nothing as you can see the other players moving in real time. My first guess was a routing issue, so I bounced their packets off a proxy here -- no joy. Instead, what I did was they encapsulate their game traffic in a 128-bit AES stream through my server here, which then decrypted it and sent it off, return traffic was again encrypted. Problem gone. Ping was 200-300ms which was fine for this game in question. The software I used for this was the usual OpenSSH on the server with PuTTY on the Windows PC that opened the SSH tunnel with a local SOCKS proxy, then Sockscap to encapsulate the game through the proxy (and then via the SSH tunnel). All free stuff.
CompuServe 28.8k/33.6k 1994-1998, BT 56k 1998-2001, NTL Cable 512k 2001-2004, 2x F2S 1M 2004-2008, IDNet 8M 2008 - LLU 11M 2011

Technical Ben

Sounds like the "future". Or is that an ISP stamping on a cable, FOREVER?
I use to have a signature, then it all changed to chip and pin.

zappaDPJ

#7
Quote from: mrapoc on Dec 14, 2010, 21:18:23
But seems they are detecting game traffic and throttling -.-

Quote from: mrapoc on Dec 14, 2010, 22:30:18
He plays both World of warcraft and heroes of newerth.

It's been suggested that Blizzard changed their packet information around a month ago. Because of this, ISPs using traffic management systems to throttle P2P at peak times started to shunt Blizzard's packets through the same route as P2P traffic.

Virgin Media customers had a huge problem with it and had to make changes to their traffic management system. I'd hazard a guess that Orange are probably doing the same and ultimately the only proper fix is to make them aware of the problem.
zap
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This post reflects my own views, opinions and experience, not those of IDNet.

pctech

When I used to be on Plusnet there were often threads when patches were released or new games out about slowness of play which was caused by the lag between the game coming out and the traffic signatures being updated on the traffic management platform.


pctech

As we all know though, traffic management is a cost saving measure for mediocre ISPs although it has a place for dealing with folks that load their connection 24/7.  :evil:

Technical Ben

Quote from: pctech on Dec 17, 2010, 20:04:07
As we all know though, traffic management is a cost saving measure for mediocre ISPs although it has a place for dealing with folks that load their connection 24/7.  :evil:
Said customer cannot load his connection at all. :/
I use to have a signature, then it all changed to chip and pin.

pctech

After my dire experience with Virgin ADSL and a slight slip when I joined Plusnet I've only ever used business grade ISPs as they tend to actually invest in their networks and carrier interconnects and not just cram as many customers as possible onto limited bandwidth which is groaning under the strain of the amount of traffic.


Rik

Rik
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This post reflects my own views, opinions and experience, not those of IDNet.